Block out a hypothetical facility in feet. Size the room, define your standard grow rack, then place racks & equipment, draw interior walls, and tag outlets, spigots & doors.
Your standard grow rack
Heads up: building a room replaces your current layout.
How it works
A blocky, to-scale sandbox for planning a microgreen facility and reading its capacity. Everything is in feet. Tools are the numbered slots at the bottom (keys 1–6). Best on a computer.
Moving the camera
Orbit — left-drag empty space.
Zoom — scroll wheel.
Pan — right-drag, Shift+left-drag, or arrow keys / WASD.
Plan View — snaps to a straight-down floor plan on white; outlets, spigots, and doors get labeled callouts so nothing hides behind a rack. Drag to pan. Toggle it off to go back to 3D.
Building the room
Rack (1) — hover the floor, click to place. Your rack's size, shelves, and trays per shelf are set in room setup — capacity is shelves × trays, all assumed under light. R rotates 90°.
Object (2) — pick a preset or type your own W×D×H (sink, cooler, table, etc.), click to place. R rotates.
Move (5) — drag a rack/object to reposition; R rotates the selected one; rename or Delete an object in the bar up top.
Remove (6) — click an object, rack, wall section, or marker to delete it.
Anything taller than your ceiling won't place.
Rooms & utilities
Wall (3) — click a start point, then an end point to draw a see-through partition. To make a doorway, switch to Remove and delete a section of the wall. Esc cancels a wall in progress.
Utility (4) — pick Outlet (yellow), Spigot (blue), or Ext. Door (brown), then click a wall. Outlets and spigots tag any wall; exterior doors only go on the outer walls. Each one mounts on the side you click, and they won't stack.
Capacity
Automatic. Every rack is shelves × trays-per-shelf spots, all assumed under light — so your rack count is your lit capacity. Read it in the panel up top.
Dimensions
Gaps measure themselves and update live as you drag: between items, between an item and the outer walls, and between an item and your interior partitions (when not flush). Toggle with Aisles.
Items snap so their edges line up — racks and equipment sit flush against walls and each other. You can rest something against a partition, but you can't bury it inside one.
Saving & sharing
Your layout autosaves in this browser and comes back when you return.
Save / Load — download your layout as a small file, or load one back in. Send the file to a partner and they can open your exact build.
Photo — saves a snapshot image of the current view. Pair it with Plan View for a floor plan you can hand a contractor.
Undo (or Ctrl+Z) steps back one change at a time.
Built for explaining a layout fast — size a room, fill it with racks and equipment, wall off your germination and production zones, and show a contractor where the power, water, and doors go.
Clear everything?
This removes every rack, piece of equipment, wall, and marker from the room. The room itself stays. You can Undo one step if you change your mind.